![]() But don’t confuse the game as being a souls-like, as the combat is really where the similarity ends. Tails of Iron labels itself as similar to Dark Souls, at least in terms of combat difficulty, and that holds true throughout. Redgi, after a fierce competition, won that honor and immediately took to the battlegrounds to save his kingdom, rescue his family, and defeat Greenwart for good. King Rattus, aware that his time on the battlefield had long passed, decided to crown a new prince. Greenwart, sensing his nemesis’s decline, decided that it was time to come out of hiding and launch a new attack against the Kingdom. Unfortunately, time passed and King Rattus began to grow old and weak. Peace flourished once again in the kingdom, and King Rattus built a castle worthy of the throne, named the Crimson Keep. Brave and fiercely loyal to his kingdom, King Rattus united the rat kingdoms and pushed Greenwart, leader of the frogs, into hiding. Edging closer to defeat, the rats clung to one last hope – a young monarch, King Rattus. Tails of Iron begins in the past, with the rat kingdom nearly decimated due to an ongoing frog invasion. ![]() That idea became Tails of Iron, and many of the in-game characters were named after the teams’ pet rats. ![]() Dan Robinson, Team Leader over at Odd Bug Studios thought as much, so he and his team set to work creating a game where rats were the heroes. Despite the negative connotations associated with rats, they make great pets. Sure, they’ve helped spread some of mankind’s greatest illnesses, but that can’t really be attributed to them.
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